fix the unstable socket connection error#116
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If notify_one() of the condition variable has been called before the function wait(), wait() blocks the connection until the next connection is established. So you get an socket connect Error. It will occur more frequently on the iOS platform. solution: Use FScopedEvent of UE. reference: https://en.cppreference.com/w/cpp/thread/condition_variable/notify_one https://docs.unrealengine.com/4.26/en-US/API/Runtime/Core/Misc/FScopedEvent/
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If notify_one() of the condition variable has been called before the function wait(), wait() blocks the connection until the next connection is established.
So you get an socket connect Error. #102 etc. It will occur more frequently on the iOS platform.
solution:
Use FScopedEvent of UE to synchronize the finished status.
reference:
https://en.cppreference.com/w/cpp/thread/condition_variable/notify_one
https://docs.unrealengine.com/4.26/en-US/API/Runtime/Core/Misc/FScopedEvent/